Beau

Human Synthesist

Description:

Beau, N Human Synthesist 12

Str 7
Dex 13 + 1 Level = 14
Con 13 + 1 Level = 14
Int 14 + 4 Headband = 18
Wis 11 + 1 Level = 12
Cha 18 + 2 Racial + 4 Headband = 24

HP 66 + 6 Racial + 12*2 Con = 96
AC 10 + 4 Mage armor + 4 Shield + 2 Dex + 1 Dodge + 5 Natural Armor = 26
BAB 9/4
MAB +9 – 2 Str = +7
RAB +9 + 2 Dex = +11
CMB +9 – 2 Str = +7
CMD 10 + 9 BAB – 2 Str + 2 Dex = 19
Fort +4 + 2 Con = +6
Ref +4 + 2 Dex = +6
Will +8 + 1 Wis = +9

37,427 gp

+4 Headband of Mental Prowess (Int, Cha, Survival, Sense Motive) 40,000 gp
+5 Amulet of Natural Armor 50,000 gp
Type I Bag of Holding 2,500 gp
Summoner’s Kit 8 gp
Large Tent 30 gp
Light Crossbow 35 gp

Languages: Common, Abyssal, Celestial, Draconic, Elven, Infernal

2 + 2 Int + 1 Racial + 1 Favored Class = 6 skill ranks per level
Linguistics © 3 ranks + 3 Class + 4 Int = +10
Spellcraft © 12 ranks + 3 Class + 4 Int + 6 Skill Focus = +25
Use Magic Device © 6 ranks + 3 Class + 7 Cha = +16
Knowledge (arcana) © 12 ranks + 3 Class + 4 Int + 6 Skill Focus = +25
Knowledge (planes) © 6 ranks + 3 Class + 4 Int = +13
Perception © 9 ranks + 3 Class + 1 Wis = +13
Stealth © 6 ranks + 3 Class + 2 Dex = +11
Bluff 6 ranks + 7 Cha = +13
Diplomacy 6 ranks + 7 Cha = +13
Intimidate 6 ranks + 7 Cha = +13
Sense Motive 12 Headband ranks + 1 Wis = +13
Survival 12 Headband ranks + 1 Wis = +13

7 Feats:
Dodge
Spell Focus (Conjuration) (1 to DCs for that school)
Augment Summoning (Summoned creatures get +4 Str and Con)
Superior Summoning (Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.)
Skills Focus (Spellcraft) (
6 Spellcraft)
Skill Focus (Knowledge Arcana) (+6 Knowledge Arcana)
Expanded Arcana (Dimensional Anchor, Dispel Magic)

Traits:
Eyes and Ears of the City (1 Perception, Perception is a class skill)
Slippery (
1 Stealth, Stealth is a class skill)

Known | Per Day

0 6 | At will
1 6 | 5 + 2 Cha = 7
2 5 | 5 + 2 Cha = 7
3 4 | 4 + 2 Cha = 6
4 4 | 3 + 1 Cha = 4

0: Detect Magic, Light, Mage Hand, Message, Open/Close, Read Magic
1: Feather Fall, Mage Armor, Lesser Rejuvenate Eidolon, Shield, Summon Monster I, Ventriloquism
2: Bull’s Strength, Haste, See Invisibility, Summon Eidolon, Summon Monster II
3: Dimensional Anchor, Dispel Magic, Greater Invisibility, Rejuvenate Eidolon, Summon Monster IV, Spiked Pit
4: Hold Monster, Purified Calling, Summon Monster V, Teleport

Class features:
Simple Weapon Proficiency
Light Armor Proficiency320.
Fused Eidolon
Fused Link (Divert HP to Eidolon)
Summon Monster I-VI (10/day)
Shielded Meld (2 Shield Bonus to AC, +2 Circumstance Bonus to Saving Throws)
Maker’s Jump (Dimension Door 2/day + 4 Medium creatures, 880 ft)
Aspect (Divert 2 evolution points to self)
Greater Shield Ally (
4 Shield Bonus to AC, +4 Circumstance Bonus to Saving Throws)

Fused Eidolon

9 HD
BAB +9
Str/Dex Bonus +10
16 evolution points
5 attacks
darkvision
evasion
ability score increase
devotion
multiattack
ability score increase

Biped
Str 16 + 5 Str/Dex Bonus + 1 Increase + 8 Large = 30
Dex 12 + 5 Str/Dex Bonus + 1 Increase – 2 Large = 16
Con 13 + 4 Large = 17
Int 18
Wis 12
Cha 24

Large
Speed 30 ft
HP 68 + 9*3 Con = 95
AC 10 + 3 Dex + 2 Biped + 10 Natural Armor + 2 Large natural armor -1 Large + 4 Mage armor + 4 Greater Shielded Ally + 1 Dodge = 35
BAB 9/4
MAB +9 + 10 Str – 1 Large = +18
RAB +9 + 3 Dex – 1 Large = +11
CMB +9 + 10 Str +1 Large = +20 + 4 Grab
CMD 10 + 9 BAB + 10 Str + 3 Dex + 1 Large = 33
Fort +4 + 3 Con + 4 Greater Shielded Ally = +9
Ref +4 + 3 Dex + 2 Greater Shielded Ally = +9
Will +8 + 1 Wis + 2 Greater Shielded Ally = +11 + 4 Enchantments

Evolutions: 16
Limbs (arms) free
Limbs (legs) free
Claws free
Large 4 ev
Bite 1 ev
Bite 1 ev
Improved Damage (Claws) 1 ev
Improved Damage (Bite) 1 ev
Grab (bite) 2 ev
Rend 2 ev
Trample 2 ev
Energy Attacks 2 ev

2 Claws +18 (1d8 + 1d6 Electricity + 10), Rend (1d8 + 1d6 Electricity + 15), Bite +18 (2d6 + 1d6 Electricity + 15 + Grab),
Trample DC 24 (1d8 + 1d6 Electricity + 15)

Bio:

Beau

Denenbale Cont. ngenisis